EMBERFELLTHE WARBAND CHRONICLES
SOLO EXPEDITION
THE LANTERN ENCAMPMENT

Gather your warband.

ROUND01RECRUIT

The clearing

Every great company starts somewhere.

CAMP I

Your warband 1 / 6

Attack order →
Recruit a unit above. Select allies to rearrange your line.
◈
5 / 5GOLD THIS ROUND
Spend wisely. Gold resets each round.
WELCOME TO THE CLEARING

Build a company.
Become a legend.

Outlast seven computer commanders. Your last light starts at 30 health.

01

Recruit & arrange

Recruits cost 3 gold. Keep up to 6 allies; select one to move or sell for 1 gold. Attacks follow your order, left to right.

02

Discover your bonds

Two or four different units of a faction unlock battle bonuses. Three copies combine into an ascended unit with double base stats.

03

Grow your camp

Upgrade to unlock stronger recruits on the next refresh. Refresh costs 1 gold. Freeze keeps the remaining shop for the next round.

04

Let them clash

Combat is automatic. Units deal damage simultaneously. Survivors deal commander damage. Allies return fully healed for the next round.

Gold resets each round, rising from 5 to a maximum of 10. Faction bonuses count unique unit types, including ascended copies only once. From round 12, increasing pressure damages the losing commander. Both commanders take pressure damage on a tie; simultaneous eliminations share a placement.

KNOW YOUR COMPANY

The field guide

✦THE CLASH IS OVER

Victory

A NEW CHAPTER

Leave this expedition?

Your current warband and progress will be cleared.