Every great company starts somewhere.
The warbands take their positions.
Outlast seven computer commanders. Your last light starts at 30 health.
Recruits cost 3 gold. Keep up to 6 allies; select one to move or sell for 1 gold. Attacks follow your order, left to right.
Two or four different units of a faction unlock battle bonuses. Three copies combine into an ascended unit with double base stats.
Upgrade to unlock stronger recruits on the next refresh. Refresh costs 1 gold. Freeze keeps the remaining shop for the next round.
Combat is automatic. Units deal damage simultaneously. Survivors deal commander damage. Allies return fully healed for the next round.
Gold resets each round, rising from 5 to a maximum of 10. Faction bonuses count unique unit types, including ascended copies only once. From round 12, increasing pressure damages the losing commander. Both commanders take pressure damage on a tie; simultaneous eliminations share a placement.
Your current warband and progress will be cleared.